To give the exact example, the Life and Death Domains seem really oddly favored in Life's success.
The opposing powers have the following effect;
If you are in the domain of Life, you start to rot. After 3 turns (so there is some leadup), you are harmed by healing spells (which Death domain guys don't have) and take no continuous damage.
If you are in the Death(metal) domain, you immediately lose your connection to death, suffer immediate damage that cannot be soaked and gain fatigue (which can also kill you if you have a lot of HP.) Also you don't have healing spell to mitigate damage.
Given the way it is worded, it is not entirely clear if the damage is ongoing or just for one round however. If it is ongoing, you are really in the crap. If it is just one round of damage and one point of fatigue total then that may be a bit more justifiable. Death takes some immediate downside, but Life suffers a constant effect of potential damage, even if it cannot be directly administered by the opposing Marshal. Still, it seems somewhat unbalanced.
Just an opinion!
The opposing powers have the following effect;
If you are in the domain of Life, you start to rot. After 3 turns (so there is some leadup), you are harmed by healing spells (which Death domain guys don't have) and take no continuous damage.
If you are in the Death(metal) domain, you immediately lose your connection to death, suffer immediate damage that cannot be soaked and gain fatigue (which can also kill you if you have a lot of HP.) Also you don't have healing spell to mitigate damage.
Given the way it is worded, it is not entirely clear if the damage is ongoing or just for one round however. If it is ongoing, you are really in the crap. If it is just one round of damage and one point of fatigue total then that may be a bit more justifiable. Death takes some immediate downside, but Life suffers a constant effect of potential damage, even if it cannot be directly administered by the opposing Marshal. Still, it seems somewhat unbalanced.
Just an opinion!