I cant make any promises on being free that day until it get's a bit closer, however i plan to read the rules more this week and i would love to join if i am free and there is space enough to do so. I will be checking here a bit more to see how things are going and to comment on if i will be free. I also admit i have never really used google hangouts but i am totally for doing so.а
I am wondering though if i do make it into the cut so to speak is using real dice acceptable or do you plan to have people in this use an online dice roller?
Hey Oakstaff, love to hear you'll be running a game,
Was thinking of taking a minute to drop on by and say hello to yourself and those playing.
Sadly (Well, not entirely sadly) I can't play since we have a development call running the exact same times, but still I'd love to drop on in and get to see the GM of the year at work
*sigh* Sadly i will not be able to make it life inspires to have keep me busy and may do so for a bit more so i am only getting bits an pieces of the playtest down. Still i look forward to hearing about it.а
I have: @baconavengerаа(+1 with his wife), @fnar777 , and @dreamerofdaysа.
Game Time is still 6:00 PM CST on April 21st.
We will be using google hangouts, which has the Roll 20 app. This provides dice support. Try to be on around 5:45, and the link will be sent via Private Message. I did not see an NDA, So I assume it is legal to stream. As such, I plan to stream via http://www.twitch.tv/oakstaff for additional viewers. Hangouts has a cap of 10 participants (Unless you pay), so this is the best way to let folks watch.а
@Pul if you, or any other Admin, wants a link to the Hangouts directly, let me know, you are all welcome!а
For those of you in Hangouts, I prefer to have a webcam, but it is not required. I just like seeing your beautiful faces when I'm gaming. Plus its more enjoyable to watch a game when you can see who is playing.а
Correct, there is no NDA for the playtest. If yall haven't already, please try to use recent versionаof the Playtest which was updated on Thursday (we forgot to give an update about it, that's our fault). It should correct quite a few of the mentioned problems.