Missing Talents?

#1
So I'm preparing to start GMing a campaign and was reading through the pdf, but I noticed that Lorelei has a talent that is nowhere else mentioned in the book. Did it get removed or just forgotten about? And if its not removed what are the stat/skill requirements, XP costs etc.

Also the SP costs for the examples in the Arkäna section are wrong (or elements are missing) since stunning needs Volt element which costs 2 SP instead of 1.
 

Konrad

Administrator
Staff member
INDE Staff
#2
You didn't specify which talent.

As for the examples, it seems we have old examples and the numbers did not get updated.
 

Tex

Lore Master
Staff member
INDE Staff
#3
The Lethal Weapons talent was removed and we forgot to change Lorelei's talent to something else.
 
#4
oh yea sorry, i meant the "Lethal Weapons" talent. what talent would you recommend putting on the sheet instead?
"Ambidextrous" to keep with the theme or antoher martial arts talent?
 

Tex

Lore Master
Staff member
INDE Staff
#5
@guin100 here are all of the characters with correct values in case you are using more than just Lorelei. All XP values are out of 400 (starting XP) and all Notes are out of 500 (starting money)

Lorelei
Remaining XP: 0
Remaining Notes: 140

Strength, Toughness, Agility: 3
Intelligence, WIllpower, Charisma, Perception: 2

Acrobatics, Resolve, Intimidate: 1
Dodge, Hand to Hand: 3

Martial Arts 2 (Daohd, Vengeance)
Thunder Strike

Weapon: Kukri, 1d6+1, LIght
Armor: DR 3, Reinforced

=================

Risk
Remaining XP: 4
Remaining Notes: 35

Strength, Toughness, Intelligence, Willpower, Charisma: 2
Agiligy, Perception: 3

Melee, Athletics, Resolve: 2
Dodge, Stealth: 3

Distortion: Slow Fall
Distortion: Long Jump
Something in the Cushions
Shadow Dredge

Weapon: Throwing Knife, 1d6+2
Armor: DR3
Prosthetics: Wear Limit 5, Climbing Spikes, Grappling Hook

=================

Rashe
Remaining XP: 19
Remaining Notes: 45

Strength, Willpower, Perception, Charisma: 2
Toughness, Agility, Intelligence: 3

Dodge, Arkana: 2
Medicine 1
Craft: Armamaments Ballistics 3

Recoil With It
Primaltheurgy 1
Specialized Training (Ballistics) 1

Armor: DR3, Reinforced
Weapon: Trigun, 2d6, Clip 3, Reload 1, Range 5 yards

=================

Terrosh
Strength: 3
Toughness, Agility, Intelligence, Willpower, Perception: 2
Charisma: 4

Melee, Dodge, Lore: Apocalypse, Disguise: 2
Devotion: 3

Conviction (Love) 2

Armor: DR3, Field Medicine Assembly
Weapon: Whip, 1d6, Light, Reach
 
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