Thanks for signing up! We hope that you enjoy your taste of Shattered.а
If you have any questions just post here in the Playtest board and we will do our best to answer them.
аAlpha Playtest (AP)
DOWNLOAD SHATTERED ALPHA PLAYTESTа (Updated May 21, 2015)
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Character Sheet
DOWNLOAD WRITABLE SHATTERED CHARACTER SHEETа(Work in Progress)
EXCEL BASED CHARACTER SHEET ON GOOGLE DOCSаbyаbloberis
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Playtest Updates
May 21, 2015 (V 0.20)
Quick Patch
In order to allow Martial characters to keep pace in a continued game, we've gotten together a Crafting System allowing them to upgrade their weapons.
Stat Increase Example should say "For example, characters who increase their Toughness from Rank 2 to Rank 4 will spend 31xp (11xp + 20xp)." Previously it stated 32xp. Thanks to captainscallywag for the find!
Damage Reduction
When you take damage from an attack, trap or mistake of your own doing, you can in most circumstances negate some or all of the damage received with your armor. Your Armor value can be further modified if you have a shield and you choose to block the attack. Please keep in mind that there exist some forms of damage which may bypass your Armor.
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April 24, 2015 (V 0.10)
Combat
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If you have any questions just post here in the Playtest board and we will do our best to answer them.
аAlpha Playtest (AP)
DOWNLOAD SHATTERED ALPHA PLAYTESTа (Updated May 21, 2015)
а
Character Sheet
DOWNLOAD WRITABLE SHATTERED CHARACTER SHEETа(Work in Progress)
EXCEL BASED CHARACTER SHEET ON GOOGLE DOCSаbyаbloberis
а
Playtest Updates
May 21, 2015 (V 0.20)
Conviction
- Retooling and rebalancing of Conviction.
- ALL RACES had their Racial traits reworked
In order to allow Martial characters to keep pace in a continued game, we've gotten together a Crafting System allowing them to upgrade their weapons.
- Increased Damage Dice:аEach additional D6 costs the # of D6 squares * 75 Notes. (2d6 costs 75, 3d6 costs 300)
- Increased Damage: Each additional point of damage (+1) costs the # of damage increase * 25 Notes (Xd6+1а costs 25. +2 costs 100.)
Stat Increase Example should say "For example, characters who increase their Toughness from Rank 2 to Rank 4 will spend 31xp (11xp + 20xp)." Previously it stated 32xp. Thanks to captainscallywag for the find!
Damage Reduction
When you take damage from an attack, trap or mistake of your own doing, you can in most circumstances negate some or all of the damage received with your armor. Your Armor value can be further modified if you have a shield and you choose to block the attack. Please keep in mind that there exist some forms of damage which may bypass your Armor.
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April 24, 2015 (V 0.10)
PDF Changes
- Added PDF Bookmarks and Page Links
- Mechaniks can be used for drone healing
Combat
- Reworked Focus into "Power Focus" and "Precision Focus"
- Power Focus: sacrifice Attack Die Step for a Damage Die
- Precision Focus: sacrifice Damage Die for Attack Die Step
- Updated End of Combat Healing
- Block updated
- Parry added
- Take cover removed
- Damage Reduction (DR) updated
- Draw and Holster weapon updated
- Withdraw removed
- Surrounded changed to Overwhelmed and updated
- Shooting into close combat updated
- Range Penalties updated
- Secondary weapon removed
- Removed the Snap Talent.
- Renamed General Talent УUnstoppableФ to УWrecking BallФ
- Renamed Combat Talent "Parry" to "Riposte"
- Clarified that all spells dealing damage, the damage is considered Magical for purposes of determining resistances of Monsters.
- Expanded definitions of Primalists, Necromancers and Illusionists.
- Updated range to include that there is no Уcasting penaltyФ for casting while in melee.
- Update to Overcasting including a permanent penalty for reaching Overcasting limit.
- Added explanation to Primaltheurgy Conditions about when they take effect on targets.
- Expanded upon Illuionist Projection system, giving rules outlining what constitutes Уexcessive forceФ.
- Added an explanation to the Bolster Stitch description to address the question of penalty duration.
- Added an explanation to Mutations for Stitches explaining when they can be performed.
- Added an explanation to Constructs detailing they may only be done outside of combat.
- Arkфna Focus added (works similarly to Precision Focus)
- Added the Fire and Water elements to the list.
- Changed УPhysical SignФ to УOmenФ
- Changed УGiftsФ to УGracesФ
- Named each ElementТs Graces
- Changed УOpposition PowersФ to УAuraФ
- Reworked all Omens, Scrying, Graces, and Auras (essentially EVERYTHING)
- Water is no longer the Magikarp of Conviction
- Eccentricity rework and rename
Now includes Necromancy/Stitches and bugfixes.
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